Vasileios Filippos Skarleas (known as Vasilis Skarleas) born in 2003 is a robotics engineering student and tech entrepreneur from Greece. He is an Ambassador at Thred Media. He is currently pursuing his degree at Polytech Sorbonne and will graduate next year with specialization in robotics applications. Vasilis has worked as an intern at Renault Group under the VR Simulations division using robotics to implement haptic feedback on augmented reality simulations. He was Co-founder and CTO at Lekitable, France's first green-network of products. His interests include videography, aerial photography, digital art, 3D printing and podcasting.
Robotics Engineer, Tech Entrepreneur, and Innovation Enthusiast
Robotics Engineer
My career journey
Developed immersive driving simulators with real object manipulation using collaborative cobots. Demonstrated XR-InnovLab technologies at D-DAI 2025, showcasing phygital mockups for upstream convergence and embodiment simulators for vehicle comfort studies.
Maintaining server infrastructure, updating PBX systems, implementing SSO & LDAP instances, and developing enterprise software.
Fixed RLException error on MacOS (M Chip & Intel CPUs) for Robostack. Contributed documentation and solutions to help developers overcome compatibility issues. Live Documentation | GitHub Contribution
Designed and developed Lekitable's infrastructure and integrated peripheral systems. Created a universal iOS application.
Coordinated departments, led CMS transition, and maximized social media presence. Produced and hosted GenZers to Rise! Podcast.
Some of my recent work
Modern reimagining of the classic arcade game built in C++ with advanced OOP concepts, multiple game modes, and XOR encryption for secure saves.
Co-developed with Rami Aridi - Universal lane detection using Hough Transform and vehicle tracking via Euclidean distance comparison. Robust against lighting variations and noise.
Advanced image vectorization and simplification system using dynamic methods, Bézier curves, and Arduino integration for 2-axis webcam positioning.
Parallel robot for 2D drawing with omnidirectional control, real-time path visualization, and inverse kinematic model calculations.
Algorithm and UI system to solve nonogram puzzles with optimized complexity analysis and custom file codec for puzzle data.
Strategic battleship game with multiplayer mode, AI opponents (Spark & Fireball), custom save/load system, and cross-platform audio support.
Interactive web-based Blackjack game with modern UI, smooth animations, and intelligent game mechanics. Built with vanilla JavaScript and responsive design.
Collection of fundamental algorithms and data structures implemented during computer science coursework. Demonstrates proficiency in algorithm design and optimization.
Advanced computer science projects from 5th semester including system programming, network protocols, and software engineering methodologies.
Digital implementation of Chinese Checkers board game with intelligent AI, multiple difficulty levels, and intuitive user interface. Developed during PeiP S2.
Collaborated with Dounia Bakalem on 2D image processing algorithms for Baxter robot control. Background removal, noise reduction, and object size estimation for robust robot perception.
Investigation of robotic manipulation using suction cups in unstructured environments. Motion planning algorithms for unknown spaces and enhanced robot autonomy.
Programming and control of FANUC industrial robots. Singularity navigation, security measures, and portable control unit interface for manufacturing applications.
My academic journey
Recognition and achievements